Reviewed · STREET ART WALKING TOURS
Brussels “Land of Comics”: Street Art & Walking Tour
Brussels turns its comic-book heritage into a city walk, with clues leading you from the Royal Theatre of the Galleries to murals of Tintin, Asterix, Lucky Luke, and other beloved characters. You use your phone rather than follow a guide, so the pace and company are entirely yours.
I like the very low price and the way the route mixes famous comic characters with less obvious corners of central Brussels. I also like the freedom to stop, look around, or skip a puzzle. The catch is that the clues can become tedious if you get stuck, so this suits patient puzzle fans better than anyone seeking a relaxed art walk.
Key points
- Comic art across central Brussels: See murals and landmarks tied to Tintin, the Smurfs, Lucky Luke, Asterix, Yoko Tsuno, and more.
- A private phone-based game: Your group plays together without a guide or other participants joining you.
- About 90 minutes to two hours: You can pause at several stops and continue at your own pace.
- No museum admission needed: Entry tickets are not included, but they are not required to complete the route.
- Excellent budget value: At $6.01 per person, the experience costs less than most guided city walks.
- Built-in help: Customer service is available 24 hours a day, seven days a week if you need support.
Brussels comic art turns the city into a puzzle

Brussels is closely tied to European comic culture, and this experience uses the city itself as the game board. Instead of sitting through a long explanation of comic history, you follow a story written by an original team and solve challenges at points along the route.
That format gives you two things at once. You get a sightseeing walk through central Brussels, and you get a reason to pay close attention to details on walls, buildings, shopfronts, and public spaces.
The route is private for your group. You are not attached to a larger party, and there is no guide setting the pace. That makes it a good fit for families, couples, or friends who like a little competition and do not want to follow a flag through the city.
The game is offered in English. A smartphone is central to the experience, so you should be comfortable reading directions and entering answers as you walk.
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Starting at the Royal Theatre of the Galleries

The walk begins at the Royal Theatre of the Galleries, at Galerie du Roi 32. This is a useful starting point because you receive the first clue there and immediately have a task to complete.
The clue does more than point you toward the next stop. It introduces the story and gives you directions for the route ahead. The game format should help you get your bearings quickly, though it also means you need to pay attention from the first minute.
Do not expect a traditional introduction from a local guide. There is no guide included, and the first instructions come through the smartphone game. If your group includes children, let one person manage the phone while another looks for details in the street. That keeps the whole group involved.
The Smurfs and MOOF Museum bring the theme into focus
One early stop takes you to the Smurfs and the MOOF Museum. Here, you receive another clue and solve a challenge before moving on.
The stop is a good reminder that Brussels comic culture includes much more than Tintin. The Smurfs are one of the city’s best-known comic exports, and the MOOF connection gives the route a clear cultural center.
You do not need to buy an entry ticket to complete the experience. If you want to visit an attraction along the way, that would be a separate choice and expense. The game itself stays outside the paid-entry requirement, which keeps the $6.01 price from turning into a larger outing.
Tintin’s Boutique and the appeal of familiar characters

The next clue appears at Tintin’s Boutique. Tintin is likely to be the character most familiar to many people outside Belgium, so this stop gives the route an easy focal point.
The game asks you to study your surroundings and use what you find to continue. That is where the experience differs from a standard photo walk. You are not simply told that a place matters. You have to look for something specific before you can move ahead.
This can be fun for children and comic fans. It can also slow you down if you are not in the mood to solve word or observation puzzles. The route allows you to skip parts when frustration sets in, and that option is worth using. You will still see the city even if you decide not to complete every challenge.
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Murals of young Albert and Number XIII

Several middle stops focus on comic murals, including the mural of young Albert and the Number XIII mural. The clues continue to guide you from one piece of public art to the next.
These stops are useful because they spread the experience beyond the best-known names. You get a wider look at the comic art placed around Brussels, rather than seeing only one or two famous characters.
The instructions also allow you to pause as long as you like. You might stop to take photos, read the clue again, or simply take a break from the screen. That flexibility matters because a phone-based game can become tiring when every stop requires the same kind of concentration.
The main drawback is that the route description does not provide detailed background on each mural. If you want dates, artist biographies, or a full explanation of the comic tradition, you may need another source or a separate museum visit. This experience is built around discovery and play, not a formal lecture.
GardeRobe MannekenPis adds a local Brussels landmark

The route continues to GardeRobe MannekenPis, connected to the city’s famous urinating boy statue. This gives the walk a welcome change of subject. The experience is not only a parade of comic panels. It also touches one of Brussels’ classic local symbols.
At this stop, you receive another challenge and can choose how long to remain. That makes it easy to combine the game with ordinary sightseeing. You can examine the area, take a photo, or let one person solve the clue while the rest of your group looks around.
Because the route is self-guided, you do not have to keep moving just because another group is behind you. You can also avoid the pressure of keeping up with a guide. For many people, that freedom will be more valuable than a polished spoken commentary.
Tintin, Yoko Tsuno, and the buildings between the clues

One stop features the house of Tintin and the astronaut Yoko Tsuno. Another simply encourages you to admire the surrounding buildings while following the next direction.
These less structured moments are important. A good city walk needs room for you to look around without a task in front of you. The comic game gives you a reason to explore, but the pauses let you notice the streets and architecture around the murals.
You should not expect every stop to offer a major attraction or a long activity. Some points are mainly visual markers that keep the story moving. That is normal for a route covering many small pieces of public art, but it means the experience works best when you enjoy the walk between the headline stops.
Froud and Stouf, Asterix, and Lucky Luke

The Froud and Stouf mural brings another clue and another challenge. From there, the route continues toward Asterix and Obelix and then the Lucky Luke Comic Strip Wall.
This section should please anyone who grew up with European comics. Asterix and Obelix add humor and action, while Lucky Luke brings another familiar figure into the streets of Brussels. The route gains variety because the characters have different styles and personalities.
You are also encouraged to explore at your own pace around these stops. That matters for families, since children may want time to look at the art while adults manage the directions. It also works for adults who want a simple photo walk but do not care about winning the game.
The puzzles are the uncertain part. One published rating for the experience is 4.3 out of 5 from 13 reviews, but the detailed feedback makes the limitation clear: the murals were considered excellent, while the puzzles became tedious. My practical advice is to treat the challenges as optional prompts, not an exam. Use more clues when needed, and skip a section rather than let one stubborn answer spoil the afternoon.
Nero and The Angel by Yslaire

The Adventures of Nero mural appears in a galleria, where you receive another clue and fresh directions. This stop adds a more enclosed setting to a route that otherwise moves through streets and public spaces.
Near the end, The Angel by Yslaire offers a different mood. The phrases inscribed on the fresco are described as symbolic and existential, inviting you to pause and consider the words as well as the artwork.
This is one of the route’s more thoughtful moments. The game format keeps asking you to solve something, but the mural itself encourages a slower look. If you enjoy comic art as visual storytelling rather than only as familiar characters, this stop may be especially worthwhile.
Again, the experience does not promise a full explanation of the work. You will see the art and receive a clue, but you should not book this expecting an art historian’s commentary.
Finishing at Zinneke Pis
The final stop is Zinneke Pis at Rue des Chartreux 35. This is where the story and city game end.
Like Manneken Pis, Zinneke Pis is part of Brussels’ playful public identity. Ending here gives the route a local flavor rather than finishing at a generic street corner. You can use the end point as a useful base for continuing your own city walk, though no extra tour arrangement is included.
The listed opening hours run from midnight to 11:30 p.m. daily for the stated operating period, so the experience gives you broad timing freedom. The game can be played any time after booking without rescheduling. Still, daylight may make murals easier to see, and you should choose a time that suits your group’s comfort and phone visibility.
What $6.01 gets you
At $6.01 per person, this is one of the cheaper ways to add structure to a Brussels walk. You are paying for a self-guided story, directions, clues, and challenges, not for a person walking beside you.
That price is strong if you already plan to explore central Brussels and want a themed route to follow. It is also useful for families because kids are free, though the exact meaning of free for your booking should be checked at checkout.
Group discounts are available. For groups larger than 15, you need to make multiple bookings. Since the activity is private, the people in your booking play together rather than joining a public group.
The low price also tells you what not to expect. There is no guide, no included museum entry, and no formal talk about each mural. If you want expert commentary, this is not a substitute for a guided walking tour. If you want an inexpensive activity with built-in direction, the value is much better.
Timing, transport, and practical planning
The experience takes about one hour and 30 minutes to two hours. Your actual time can vary because you may stop as long as you like at several points or move faster through the clues.
The start and finish are in Brussels city center, and the meeting points are near public transportation. Confirmation arrives at booking. The route is listed as suitable for most participants, and service animals are allowed.
You should have your phone ready and enough battery for the full walk. That is practical advice for any smartphone game, though the supplied details do not specify whether a charger, mobile data, or Wi-Fi is provided. Customer service is available 24 hours a day, seven days a week if you run into trouble.
Free cancellation is available if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded, and changes inside that period are not accepted. The cut-off follows local Brussels time.
Who should book this Brussels comic walk
I would choose this for a family with older children, a couple who likes playful sightseeing, or friends who enjoy solving clues together. It also suits repeat visitors who have already seen the main Brussels sights and want a different way to move through the center.
Comic fans get the clearest reason to book, since the route includes Tintin, the Smurfs, Asterix, Lucky Luke, Yoko Tsuno, Nero, Froud and Stouf, and The Angel by Yslaire. But you do not need to know every character to enjoy the murals.
I would be more cautious if you want a quiet, guide-led walk with detailed explanations. The puzzles require attention, and the one detailed criticism of the experience was that they could become tedious. The smartest approach is to enjoy the art first and treat the game as a bonus.
Should you book the Land of Comics game?
Book it if you want a cheap, flexible way to see Brussels comic murals and you are happy using your phone as a guide. The private format, free cancellation before the deadline, child-friendly price, and broad playing hours make it easy to fit into a city break.
Skip it if you dislike puzzles or want a guide to explain the artists and stories behind each mural. At $6.01, the risk is small, but the best value comes when you see the challenges as optional fun rather than the main reason to visit.
FAQ
How much does the Brussels Land of Comics tour cost?
The listed price is $6.01 per person. Group discounts are available, and kids are free.
How long does the experience take?
It takes about one hour and 30 minutes to two hours. You can stop at several points and continue at your own pace.
Is this a guided walking tour?
No. It is a private smartphone-based exploration game, and a tour guide is not included.
What language is the game offered in?
The experience is offered in English.
Where does the tour start?
It starts at the Royal Theatre of the Galleries, Galerie du Roi 32, 1000 Brussels, Belgium.
Where does the tour finish?
It finishes at Zinneke Pis, Rue des Chartreux 35, 1000 Brussels, Belgium.
Do I need museum entry tickets?
No. Entry tickets are not included, but they are not needed to complete the experience.
Can a group of more than 15 people book together?
Groups larger than 15 people need to make multiple bookings.
What is the cancellation policy?
You can receive a full refund if you cancel at least 24 hours before the start time. Cancellations and changes made less than 24 hours before the start time are not accepted or refunded.
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